Supply: Vegetables
Recipe
Makes
At Kitchen I, Kitchen II · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Kitchen I
- Mastery
- Green mastery
- Mastery required
- 3
- Ticks
- 8
- Energy per tick
- 2
- Game ID
conv_box_vegetables_onion_3
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_kitchen_t1, conveyor_kitchen_t2]
- talenttalent_green
inputs[2]
0{2}
- idbox_empty
- count1
1{2}
- idonion:3
- count4
outputs[1]
0{2}
- idbox_vegetables
- count1
- duration8
- energyPerTick2
- masteryLock3
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- green6