20 games · all live
Game data, straight
from the source files.
Every number on Sourcemined is extracted from the game itself and stamped with the patch it was verified on, and it's re-extracted automatically when the game updates.
Interactive maps
All maps →Games
Every item, ability, class, mutation and enemy, pulled straight from resources.gpak.
Items, recipes, mobs and exact drop chances from the official asset files. Crafting calculator included.
Items, crafts, stations, techs, perks and corpses from the game balance, with exact star-quality odds.
Cards, relics, potions, monsters and encounters from the game definitions, with exact card reward odds.
Every fish, bait and shop from the game files, with exact catch chances per bait.
Fabrics, accessories, patterns and commissions from the game data, with a commission planner that scores dresses exactly.
Every number each patch changed, every boss's exact stats where you fight it, and attack rating for every weapon and affinity, read from the game's regulation file.
Every enemy, tool, crest, item and shop from the game files, with exact HP and drop odds per location and a map placed by the game’s own code.
Every item, enemy, boss and room from the game files, with exact drop odds and a map of the whole castle drawn from its room data.
Every enemy variant from the regulation file, with exact vitality and posture in each area and NG+ cycle, and drop odds.
Every voidling species, evolution, perk and ability from the game files, with the exact egg rules the game uses.
Every part's exact numbers from today's regulation, an assembly planner with the garage's own totals and warnings, and the hidden specs the garage doesn't show.
Every perk with its exact numbers at each tier, every killer power, add-on, item and offering, and the real Bloodweb tables, from the game files.
Every boon, Duo and Legendary with the exact chance a god's room offers it, checked against the game's own code, plus hammers, keepsakes, mirror and pact.
Every vehicle, industry and cargo with the numbers the game itself computes, a production-chain calculator and exact line income from the game's payment script.
Every enemy with stats per difficulty and weaknesses, every weapon, Picto and Lumina with every place to get it, and the exact attribute tables.
Every container with the exact chance of each item inside at your level, on the game’s own maps, plus every treasure table flattened and what each trader can stock.
A junction optimiser that assigns your own magic stock to the slots your GFs open, with exact final stats, plus every spell’s junction values, read from kernel.bin.
Every enemy, charm, shop and collectible read from the game files: exact HP and Geo per location, a charm planner with the game’s own numbers, the 112% checklist and a map placed by the game’s own compass code.
Parking-lot payback, the exact fee drivers accept at each carbrainess, and every building's price and upkeep, from the game's own files. Early access: numbers are for the build shown.
Releasing soon
The most anticipated games on PC and consoles, with every date change tracked.

Early access





Why Sourcemined
Mined, not typed
Importers read the game's own data files. If the game says durability 7–12, so do we.
Stamped per patch
Every page shows the version it was verified on, and update-day diffs show exactly what changed.
Tools, not walls of text
Filterable tables, a breeding simulator and crafting planners answer questions faster than any article.
In ten languages
Names and descriptions come with the game's official translations, so you can search in your language.





