Belmont's Curse map: The castle and Paris
Verified on build 25975867Interactive mapLoading map…
The whole castle and Paris, drawn from every room's own collision grid, with every heart fragment, arcana, chest, secret, candle and enemy where the game places it.
How this map is made: All 58 of the game’s save-room map icons land exactly on their rooms (0 cells off); drawn from the rooms’ own collision grids. All 1,552 candles with their loot odds, every enemy with its drops, and every secret, chest and heart fragment.
4,392objects on the map
48heart fragments
37arcana
257secrets
1,552candles with loot odds
How we checked it (self-check report)
Every marker is a game object with its own position. The build refuses to publish the map if a marker has no source record, an unknown category, a duplicate id, or lies outside the map.
| Layer | Markers |
|---|---|
| Enemies | 1,696 |
| Candles (with loot odds) | 1,525 |
| Secrets | 257 |
| Appears after an event | 220 |
| Experience statues | 147 |
| Breakable floors | 91 |
| Landmarks | 78 |
| Chests | 64 |
| Breakable walls | 59 |
| Meat | 38 |
| Mirrors of Life (save) | 35 |
| Arcana | 27 |
| Brave heart fragments | 24 |
| Wise heart fragments | 24 |
| Signs | 18 |
| Bosses | 16 |
| Attack books | 14 |
| Defence books | 14 |
| Notes | 13 |
| Characters | 12 |
| Ferryman's Wharf (fast travel) | 9 |
| Boss rewards | 1 |
| Items | 1 |
All 58 of the game’s save-room map icons land exactly on their rooms (0 cells off); drawn from the rooms’ own collision grids.