Interactive maps
Built from the game files, not screenshots or hand-placed pins. Every marker is a game object at its real position, and each map passes a self-check against the game's own map before it goes live.

Hollow Knight: Silksong
Pharloom
61 benches matched to the developers’ own map pins; every marker placed by the game’s compass code.

Castlevania: Belmont's Curse
The castle and Paris
All 58 of the game’s save-room map icons land exactly on their rooms (0 cells off); drawn from the rooms’ own collision grids.
How these maps are made
- The map art is the game's own: its room map sprites, or a render of its rooms' collision data.
- Markers come from the scenes and rooms themselves, each with the record it came from. Content that only appears later is in its own layer, and cut content is left out.
- A build fails if any marker has no source, a duplicate id, an unknown category, or a position outside the map, or if the game's own map icons don't line up.
- "Found" ticks are saved in your browser only. Export them to move them to another device.