Sourcemined
Games

Interactive maps

Built from the game files, not screenshots or hand-placed pins. Every marker is a game object at its real position, and each map passes a self-check against the game's own map before it goes live.

How these maps are made

  • The map art is the game's own: its room map sprites, or a render of its rooms' collision data.
  • Markers come from the scenes and rooms themselves, each with the record it came from. Content that only appears later is in its own layer, and cut content is left out.
  • A build fails if any marker has no source, a duplicate id, an unknown category, or a position outside the map, or if the game's own map icons don't line up.
  • "Found" ticks are saved in your browser only. Export them to move them to another device.