Silksong map: Pharloom
Every bench, Mask Shard, Spool Fragment, tool, relic, rosary cache, breakable wall and enemy in Pharloom, on the game's own room map art.
Exact, not hand-placed: 61 benches matched to the developers’ own map pins; every marker placed by the game’s compass code. Every enemy with its exact HP, every rosary cache and breakable wall, and what only appears later, straight from the scenes.
4,361markers from the scenes
87benches
14Mask Shards
13Spool Fragments
181rosary caches
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How we checked it (self-check report)
Every marker is a game object with its own position. The build refuses to publish the map if a marker has no source record, an unknown category, a duplicate id, or lies outside the map.
| Layer | Markers |
|---|---|
| Room exits | 1,390 |
| Enemies | 1,336 |
| Appears later (story or battle) | 1,114 |
| Breakable walls | 150 |
| Rosary caches | 149 |
| Items | 69 |
| Benches | 68 |
| Tools | 19 |
| Relics | 18 |
| Quest items | 14 |
| Spool Fragments | 13 |
| Mask Shards | 12 |
| Maps | 7 |
| Mementos | 2 |
61 benches matched to the developers’ own map pins; every marker placed by the game’s compass code.