Hollow Knight
Every enemy, charm, shop and collectible read from the game files: exact HP and Geo per location, a charm planner with the game’s own numbers, the 112% checklist and a map placed by the game’s own compass code.
How this works: everything here is read from the game’s own files: enemy HP and Geo from each scene, charm numbers from the Knight’s code, prices from the game’s price list, the 112% list from the code that counts completion, and map positions from the compass code, checked against the developers’ own bench and grub pins.
Interactive map
ToolEvery bench, grub, Mask Shard, Vessel Fragment, charm, relic, Whispering Root and enemy in Hallownest, on the game’s own map art. 71 of the developers’ own bench and grub pins match our positions to within a pin’s width; every marker is placed by the game’s compass code.
Charm planner
ToolPick charms, see the notches, whether you’re overcharmed, and your nail damage, soul, focus and speed with the game’s own numbers.
112% checklist
ToolEvery item the game counts towards completion, weighted as the game weighs it, with your running total saved on this device.
Godhome tracker
ToolAll five pantheons in fight order with each boss’s Godhome HP, and a tracker for bindings and every Hall of Gods statue tier.
Enemies and Geo
170HP and Geo per location; the richest regular drop is Gorgeous Husk at 420 Geo.
Patch notes
Every official update, and what changed in the game data between builds.
Database
Enemies
170HP and Geo in every place each enemy appears, Geo with Fragile Greed, kills for the Hunter’s notes and the notes themselves.
Charms
40Notch costs, what each charm changes in numbers, which charms combine, and where to get them.
Items
26Relics with what Lemm pays, keys, abilities and upgrades, each with its places on the map.
Shop items
62What Sly, Iselda, Salubra, the Leg Eater and Lemm trade, and for how much.