Bone
Overview
- Category
- Deco
- Kind
- Block
- Game ID
Deco_Bone_Full
How to get it
Drops 3
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bone Spike | Mine or break | 100% | 1 | 1 |
| Bone Spine | Mine or break | 100% | 1 | 1 |
| Large Bone Spike | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bone Spike | 1 | 10 | 100% | 100% | 100% |
| Bone Spine | 1 | 10 | 100% | 100% | 100% |
| Large Bone Spike | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Raw game dataResolved from Server/Item/Items/Bone/Deco_Bone_Full.json and its parents
- categoryBlocks.Deco
- categories[Blocks.Deco]
- iconIcons/ItemsGenerated/Bone_FullBlock.png
- setBones
- isBlocktrue
- hasIcontrue