Antidote
Cures poison and grants temporary immunity.
Overview
- Quality
- common
- Item level
- 15
- Category
- Consumables
- Stack size
- 10
- Kind
- Item
- Game ID
Potion_Antidote
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Skeleton Alchemist | Kill | 10% | 0.1 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Portals Hollows Ancient Chest | 20% | 0.2 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Skeleton Alchemist | 10 | 100 | 10% | 41% | 65.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 10 kills of Burnt Skeleton Alchemist (kill), the source with the most per try.
Raw game dataResolved from Server/Item/Items/Potion/Potion_Antidote.json and its parents
- qualityCommon
- level15
- categoryItems.Consumables
- categories[Items.Consumables]
- maxStack10
- iconIcons/ItemsGenerated/Weapon_Bomb_Potion_Poison.png
recipe{4}
inputs[4]
0{2}
- idPotion_Empty
- qty1
1{2}
- idIngredient_Fibre
- qty5
2{2}
- idIngredient_Life_Essence
- qty2
3{2}
- idIngredient_Sac_Venom
- qty1
outputs[1]
0{2}
- idPotion_Antidote
- qty1
bench{3}
- idAlchemybench
- typeCrafting
- categories[Alchemy_Potions]
- time1
- hasIcontrue