Emerald
The hearts of mighty Golems are often formed of these gemstones. Arcanists once sought the aid of more industrial diggers to locate rich pockets deep underground.
Overview
- Category
- Ores
- Stack size
- 25
- Kind
- Block
- Game ID
Rock_Gem_Emerald
How to get it
Drops 4
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Earthen Golem | Kill | 100% | 1 | 1 |
| Ancient Coffin | Mine or break | 0.5% | 0.01 | 0–1 |
| Dark Temple Coffin | Mine or break | 0.5% | 0.01 | 0–1 |
| Stone Coffin | Mine or break | 0.5% | 0.01 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Container Human Ruins Coffin | 0.5% | 0.01 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Earthen Golem | 1 | 10 | 100% | 100% | 100% |
| Ancient Coffin | 200 | 2,000 | 0.5% | 2.5% | 4.9% |
| Dark Temple Coffin | 200 | 2,000 | 0.5% | 2.5% | 4.9% |
| Stone Coffin | 200 | 2,000 | 0.5% | 2.5% | 4.9% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Raw game dataResolved from Server/Item/Items/Rock/Gem/Rock_Gem_Emerald.json and its parents
- categoryBlocks.Ores
- categories[Blocks.Ores]
- maxStack25
- iconIcons/ItemsGenerated/Rock_Gem_Emerald.png
- isBlocktrue
- hasIcontrue