Items
Weapons, armor, trinkets and consumables with exact durability, sets and stat bonuses.
| .22 RifleUse: Fire a shot anywhere within your line of sight. | rare | Weapon | 2–4 | — |
| A Friends FootGain +1 when you get a kill. | very rare | Neck | — | |
| A passive SyringeUse to immediately give a cat the disorder: A passive (the passive's effect) | — | Modifier | — | — |
| A passive SyringeUse to immediately teach a cat the passive ability: A passive (the passive's effect) | — | Modifier | — | — |
| A SnackUse: Heal X HP. | consumable common | Trinket | 1 | — |
| AAA BatteryEvery time you cast 3 spells, gain +3 Charge. | uncommon | Trinket | — | — |
| Advanced Alloy Armor+2 Brace, +2 Thorns. Brittle. | — | Neck | — | |
| Advanced Alloy Hat+2 Brace, +2 Thorns. Brittle. | — | Head | — | |
| Advanced Alloy Mask+2 Brace, +2 Thorns. Brittle. | — | Face | — | |
| Air HornSide Quest Item. You are Ambushed every battle. Use to make some noise! | sidequest | Weapon | — | — |
| Alien BlasterUse: A laser attack. Gains +1 damage for the rest of the battle each time it's used. | — | Weapon | — | |
| Alien StalkCast a random spell each time you take damage. | very rare | Head | — | |
| Alien TechUse: Target an area. Unleash a hyper beam attack in that area at the start of your next turn. (Usable once per battle.) | rare | Weapon | — | |
| Alloy Armor+1 Brace, +2 Thorns. Brittle. | — | Neck | — | |
| Alloy Mask+1 Brace, +2 Thorns. Brittle. | — | Head | — | |
| Alloy Mask+1 Brace, +2 Thorns. Brittle. | — | Face | — | |
| Alluring Doodie10% chance to eat poop and gain Poison 1 each turn. | — | Head | 5 | |
| American FlagUse: Force a unit to attack one of its enemies. (Usable once per battle.) | rare | Weapon | — | — |
| Amoeba+1 Brace. +10% Miss Chance. | — | Face | — | |
| Amoeba+1 Brace. +10% Miss Chance. | — | Head | — | |
| Amoeba+1 Brace. +10% Miss Chance. | — | Neck | — | |
| Amplified Air HornUse: Apply Madness to a unit within 5 tiles in your line of sight. (Usable once per battle.) | rare | Weapon | — | — |
| An ability SyringeUse to immediately teach a cat the active ability: An ability (the ability's effect) | — | Modifier | — | — |
| Anarchist CookbookUse: Summon 3-5 grenades that explode at the end of the round or when destroyed. | uncommon | Weapon | — | |
| Ancestor's Bones- a passive - (the passive's effect) | rare | Neck | — | |
| Ancestor's Jaw- a passive - (the passive's effect) | rare | Face | — | |
| Ancestor's Skull- a passive - (the passive's effect) | rare | Head | — | |
| Angel WingIf an attack would down you, instead lower your HP to 1. While at 1 HP, this has no effect. | rare | Trinket | — | |
| Angelic Protection33% chance to teleport to a random tile when targeted by an enemy. | rare | Neck | — | |
| Angry FaceSide Quest Item. Equipped cat is an enemy, must be downed to win the battle, and can still receive level ups. Can't be equipped to a Collarless cat. | sidequest | Face | — | |
| Angry WormYour basic attack hits an extra time for 1 damage. | — | Head | — | |
| AnkhWhile you're downed, you have a 50% chance to revive with 33% HP at the end of each round. | rare | Trinket | — | — |
| Anointing OilUse: Cleanse debuffs from an adjacent unit or yourself. (Usable once per battle.) | rare | Weapon | — | |
| AntennaUnits that contact or attack you get hit with a lightning bolt that has a 10% chance to Stun. | uncommon | Head | — | — |
| AntidoteUse: Cleanse all debuffs. This can be used on adjacent units. | consumable common | Trinket | 2 | — |
| Armory KeyFind an extra item after each battle. | rare | Neck | — | — |
| Arrow of InfinityUse: Your next basic attack has +5 range, +100% Crit Chance, ignores shield and can't miss. (Usable once per battle.) | rare | Weapon | — | |
| Asteroid20% chance to call down a Meteor on a random enemy when you take damage. | very rare | Head | — | |
| Asteroid Belt+2 Brace. +10% chance to block damage. | uncommon | Neck | — | |
| Astro Zapper | — | Weapon | — | — |
| Attractive Hair ClipAfter you're downed, the next time an allied cat takes a turn, they take an extra turn. | uncommon | Face | — | |
| Back TentaclesCounterattack ranged attackers with a tentacle slap. | uncommon | Neck | — | |
| Backpack50% chance to find an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any. | uncommon | Neck | — | |
| Bad Splinters+2 Thorns. | — | Neck | — | — |
| Bag o' BagsUse: Throw a trash bag on an adjacent tile. | uncommon | Trinket | 13 | — |
| Bag o' GlassUse: Spawn Glass on an adjacent tile. 5% chance to break when used. | uncommon | Weapon | — | — |
| Bag o' GlitterUse: Inflict Blind 2 on an adjacent unit. 5% chance to break when used. | uncommon | Weapon | — | |
| Bag o' MeatUse: Spawn Meat on an adjacent tile. 5% chance to break when used. | uncommon | Weapon | — | |
| Bag o' StuffUse: Spawn a random pickup on an adjacent tile. 5% chance to break when used. | common | Weapon | — | — |
| Bag Of ChumUse: Spawn a Charmed Maggot. | rare | Weapon | — | |
| Bag of GrassUse: Gain X mana. | consumable rare | Trinket | 5 | — |
| Bag of RocksUse: A melee attack that inflicts Bruise. | rare | Weapon | — | |
| Bag of SeedsUse: Spawn grass, flowers, or brambles on an adjacent tile. | rare | Trinket | — | |
| Ball GagGain +2 Charge when you take damage. | uncommon | Face | — | |
| Ball of BandagesCleanse one stack of a random debuff at the end of each turn. +1 Health Regen. | uncommon | Trinket | — | |
| Ball of YarnSpawn a Charmed Kitten with All Stats Up 2 at the start of each battle. | uncommon | Trinket | — | |
| Ball-Peen HammerUse: A melee attack. If used on an ally, give +1 use to all of their items instead of dealing damage. 5% chance to break when used to repair items. | rare | Weapon | — | |
| Bandage+2 Health Regen. | uncommon | Face | — | |
| BandagesHeals heal you for twice as much. | rare | Face | — | |
| Bandit MaskYour basic attack spawns 1 coin when it deals damage. | common | Face | — | |
| Barbed Hat+1 Damage, +1 Thorns, -1 max HP. | common | Head | — | |
| Barbed Mask+1 Damage, +1 Thorns, -1 max HP. | common | Face | — | |
| Barbed Necklace+1 Damage, +1 Thorns, -1 max HP. | common | Neck | — | |
| Barbed PawUse: A melee attack that inflicts Bleed 1. Passive: +1 Thorns. | uncommon | Weapon | — | |
| Barbed Scrap+1 Thorns, +1 Damage. | very rare | Face | — | |
| BatteryUse: A ranged lightning attack with a 10% chance to Stun. | uncommon | Weapon | 3–6 | — |
| BatteryUse: A ranged lightning attack with a 10% chance to Stun. | uncommon | Weapon | 2–3 | — |
| Battle AxeUse: A melee spin attack. This uses up both your movement and attack action. | rare | Weapon | — | |
| Bean ParasiteConfusion 99. | — | Head | — | |
| Bear Trap Mask+1 Bleed Thorns. | uncommon | Face | — | |
| Bear TrapsUse: Place a Bear Trap. | uncommon | Weapon | 6 | |
| Bee StingerYour basic attack inflicts Poison 1. | rare | Trinket | — | — |
| BeepisYour passives are duplicated during battle. Your spells cost +2 mana and can only be used once per turn. | — | Head | — | — |
| Bent SpoonUse: Pull any unit 1 tile toward you and deal 1 damage to it. | rare | Weapon | — | |
| Best Bud10% chance to break when you take damage. When this breaks, gain a permanent Leech familiar. | — | Head | — | |
| Big Bucket of LardUse: Heal yourself and all adjacent units to full HP. | consumable rare | Trinket | 1 | — |
| Big Rock HatBrace 2. | uncommon | Head | — | |
| Big Rock MaskBrace 2. | uncommon | Face | — | |
| Big Rock NecklaceBrace 2. | uncommon | Neck | — | |
| Big SpringUse: Throw an adjacent unit to a tile. | uncommon | Weapon | — | |
| Big StickUse: A melee attack with +2 reach. | uncommon | Weapon | 8–12 | |
| Big StickUse: A melee attack with +2 reach. | uncommon | Weapon | 5–8 | |
| Big ToeUse: Heal 6, gain +1 Health Regen and cleanse your debuffs. | — | Trinket | 1 | |
| Big ToeAfter your 3rd turn, spawn a Charmed Spookie with Madness on a random tile. | — | Trinket | — | — |
| Biggest StickUse: A melee attack with +3 reach. | rare | Weapon | 8–12 | |
| Biggest StickUse: A melee attack with +3 reach. | rare | Weapon | 5–8 | |
| Binoculars+2 range. | uncommon | Trinket | — | — |
| Bionic Face PlatingFragile. | uncommon | Face | — | |
| Bionic Neck PlatingFragile. | uncommon | Neck | — | |
| Bionic Skull PlatingFragile. | uncommon | Head | — | |
| Bird Feed+50% chance for an extra bird to spawn at the start of each battle. | uncommon | Trinket | — | — |
| Bird HeadYour basic attack inflicts Soul Link. | rare | Trinket | — | |
| Bird Poop+50% chance for an extra bird to spawn at the start of each battle. | — | Head | — | |
| BishopUse: Move any number of tiles in a diagonal line. | uncommon | Trinket | 6 | — |
| Black Belt25% chance to block attacks and counter attack. | rare | Face | — | — |
| Black CandleYou can remove cursed items equipped on you, except this one. | rare | Head | — | |
| Black MushroomUse: A ranged attack that inflicts Weakness 2. (Usable once per battle.) | common | Weapon | — | |
| Black ShardUse: Absorb a unit with X or less health to power this item up. Transforms after 20 absorptions. (Saves its power across multiple runs.) (Usable once per battle.) | quest | Weapon | — | |
| BlackjackUse: A melee attack with a 5% chance to Stun. Automatically use this when you stop next to an enemy or an enemy stops next to you. | uncommon | Weapon | — | |
| Blessed Anointing OilUse: Cleanse debuffs and heal an adjacent unit or yourself. | very rare | Weapon | — |
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