Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Carrot Item

Instantly restores 5% health and grants:

• Health Regen I

Duration: 1:00
Liked by Rabbits, Bunnies and Horses.

Overview

Quality
common
Category
Foods
Kind
Item
Game ID
Plant_Crop_Carrot_Item

How to get it

Drops 6

SourceHowChanceAverageRange
CarrotBlockBreak by hand (fully grown)100%11
CarrotBlockHarvest (fully grown)100%11
Mature CarrotBlockBreak by hand (fully grown)100%11
Mature CarrotBlockHarvest (fully grown)100%11
Template CropBlockBreak by hand (fully grown)100%11
Template CropBlockHarvest (fully grown)100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier15.5%0.14
Zone3 Kweebec Tier15.5%0.14
Zone1 Kweebec Tier35.5%0.17
Zone1 Kweebec Tier25.5%0.14
Zone3 Kweebec Tier25.5%0.14
Zone3 Kweebec Tier35.5%0.17

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
CarrotBreak by hand (fully grown)110100%100%100%
CarrotHarvest (fully grown)110100%100%100%
Mature CarrotBreak by hand (fully grown)110100%100%100%
Mature CarrotHarvest (fully grown)110100%100%100%
Template CropBreak by hand (fully grown)110100%100%100%
Template CropHarvest (fully grown)110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 4

Raw game dataResolved from Server/Item/Items/Plant/Crop/Carrot/Plant_Crop_Carrot_Item.json and its parents
  • qualityCommon
  • categoryItems.Foods
  • categories[Items.Foods]
  • iconIcons/ItemsGenerated/Plant_Crop_Carrot.png
  • isBlocktrue
  • hasIcontrue