Orange Petals
Can be obtained by destroying Orange Flowers.
Overview
- Item level
- 26
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Petals_Orange
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 5
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Chrysanthemum | Break by hand | 100% | 3 | 2–4 |
| Common Orange Flower | Break by hand | 100% | 3 | 2–4 |
| Fire Flower | Break by hand | 100% | 3 | 2–4 |
| Orange Orchid | Break by hand | 100% | 3 | 2–4 |
| Poisoned Flower | Break by hand | 100% | 3 | 2–4 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 5
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Chrysanthemum | 0.3 | 3.3 | 100% | 100% | 100% |
| Common Orange Flower | 0.3 | 3.3 | 100% | 100% | 100% |
| Fire Flower | 0.3 | 3.3 | 100% | 100% | 100% |
| Orange Orchid | 0.3 | 3.3 | 100% | 100% | 100% |
| Poisoned Flower | 0.3 | 3.3 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 0.3 breaks of Chrysanthemum (break by hand), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Plant/Petals/Plant_Petals_Orange.json and its parents
- level26
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Petals_Orange.png
- isBlocktrue
recipe{3}
inputs[2]
0{2}
- idPlant_Crop_Carrot_Item
- qty1
1{2}
- idPlant_Petals_White
- qty1
outputs[1]
0{2}
- idPlant_Petals_Orange
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Textiles]
- hasIcontrue