Blue Petals
Can be obtained by destroying Blue Flowers.
Overview
- Item level
- 23
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Petals_Blue
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 6
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Blue Aloe | Break by hand | 100% | 3 | 2–4 |
| Blue Cave Weed | Break by hand | 100% | 3 | 2–4 |
| Blue Flax | Break by hand | 100% | 3 | 2–4 |
| Blue Hibiscus | Break by hand | 100% | 3 | 2–4 |
| Blue Waterlily | Break by hand | 100% | 3 | 2–4 |
| Delphinium | Break by hand | 100% | 3 | 2–4 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 6
Salvaging these at a Salvage bench gives this item back:
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Blue Aloe | 0.3 | 3.3 | 100% | 100% | 100% |
| Blue Cave Weed | 0.3 | 3.3 | 100% | 100% | 100% |
| Blue Flax | 0.3 | 3.3 | 100% | 100% | 100% |
| Blue Hibiscus | 0.3 | 3.3 | 100% | 100% | 100% |
| Blue Waterlily | 0.3 | 3.3 | 100% | 100% | 100% |
| Delphinium | 0.3 | 3.3 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 0.3 breaks of Blue Aloe (break by hand), the source with the most per try.
Used to make 2
Raw game dataResolved from Server/Item/Items/Plant/Petals/Plant_Petals_Blue.json and its parents
- level23
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Petals_Blue.png
- isBlocktrue
recipe{3}
inputs[2]
0{2}
- idPlant_Crop_Mushroom_Flatcap_Blue
- qty1
1{2}
- idPlant_Petals_White
- qty1
outputs[1]
0{2}
- idPlant_Petals_Blue
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Textiles]
- hasIcontrue