Crude Longsword
Overview
- Quality
- common
- Item level
- 5
- Category
- Weapons
- Durability
- 60
- Kind
- Item
- Game ID
Weapon_Longsword_Crude
Damage per attack
| Attack | Physical |
|---|---|
| Longsword Swing Left | 8 |
| Longsword Swing Right | 8 |
| Longsword Swing Up Left | 8 |
| Longsword Stab Charged | 24 |
Base damage before armor and buffs.
How to get it
Craft
- 6×Any rock
- 2×Any wood trunk
- 4×Plant Fiber
- →
- 1×Crude Longsword
Need several? The crafting calculator expands this recipe down to raw materials.
Every longsword by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Crude Longsword | 5 | 24 | 8 |
| Copper Longsword | 10 | 33 | 11 |
| Iron Longsword | 20 | 48 | 16 |
| Giant Ruined Longsword | 25 | 307 | 195 |
| Praetorian Longsword | 25 | 307 | 195 |
| Stone Trork Longsword | 25 | 27 | 9 |
| Flame Longsword | 30 | 39 | 31 |
| Katana | 30 | 39 | 31 |
| Thorium Longsword | 30 | 69 | 23 |
| Tribal Longsword | 30 | 39 | 31 |
| Void Longsword | 30 | 141 | 47 |
| Cobalt Longsword | 35 | 99 | 33 |
| Adamantite Longsword | 40 | 144 | 48 |
| Adamantite Saurian Saber | 40 | 39 | 31 |
| Scarab Longsword | 40 | 39 | 31 |
| Spectral Longsword | 40 | 39 | 31 |
| Mithril Longsword | 50 | 210 | 70 |
| Onyxium Longsword | 50 | 306 | 102 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Longsword/Weapon_Longsword_Crude.json and its parents
- qualityCommon
- level5
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability60
- iconIcons/ItemsGenerated/Weapon_Longsword_Crude.png
damage{4}
Longsword_Swing_Left{1}
- Physical8
Longsword_Swing_Right{1}
- Physical8
Longsword_Swing_Up_Left{1}
- Physical8
Longsword_Stab_Charged{1}
- Physical24
damageSpread{4}
- Longsword_Swing_Left0.15
- Longsword_Swing_Right0.15
- Longsword_Swing_Up_Left0.15
- Longsword_Stab_Charged0.15
recipe{4}
inputs[3]
0{3}
- idRock
- qty6
- resourcetrue
1{3}
- idWood_Trunk
- qty2
- resourcetrue
2{2}
- idIngredient_Fibre
- qty4
outputs[1]
0{2}
- idWeapon_Longsword_Crude
- qty1
bench{3}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Longsword]
- time3
- hasIcontrue