Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Shoot 5 weak shots, each one has a 50% chance to miss. | Shoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit! |
| Damage instance › Crit chance | — | 0.5 |
| Damage instance › Damage | 2+bonus_ranged_damage | 3+bonus_ranged_damage |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 8
- Damage
- 2+bonus_ranged_damage
- Type
- Lobbed attack
- Game ID
ArrowFlurry
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{3}
- nameABILITY_ARROWFLURRY_NAME
- descABILITY_ARROWFLURRY_DESC
- classHunter
graphics{2}
- animationthrowArrow
- projectileArrowProjectile
cost{2}
- infcantriptrue
- mana8
target{2}
- min_range3
- max_range5+bonus_range
damage_instance{2}
- damage2+bonus_ranged_damage
- accuracy0.5
temporary_effects{1}
- CastAgain4
- categoryhunter
- upgradedToArrowFlurry2