Hunter
Shoot things from afar! Hunters are great at hitting things from a distance while staying out of danger themselves!
Overview
- Tier
- Basic
- Stat modifiers
- +3 DEX, -1 CON, -2 SPD, +2 LCK
- Level-up stats
- Game ID
Hunter
Stat modifiers
- Dexterity+3
- Constitution-1
- Speed-2
- Luck+2
Starter abilities 10
Ability pool 50
- Line Shot
- Spawn Maggot Friend
- Spawn Pooter Friend
- Marked
- Hail of Nails
- Scatter Shot
- Bramble Shot
- Bear Trap
- Twin Shot
- Cross Shot
- Bait Trap
- Bomb Shot
- Summon Brambles
- Fire Shot
- Focus Shot
- Shards
- Terrain Walk
- Extend
- Chaos Shot
- Needle Shot
- Spike Trap
- Flea Shot
- Web Trap
- Last Hit
- Cupid's Arrow
- Arrow Flurry
- Heavy Shot
- Stake Out
- Ball of Spiders
- Snipe
- Diversion
- Arrowsmith
- Tactical Retreat
- Infest
- Collect Pelt
- Sentry Mode
- Pheromones
- Call of the Wild
- Scout Me
- Craft Arrow
- Charm Trap
- Bounce Shot
- Picnic
- Soothing Shot
- Vivisect
- Poison Lace
- Slop the Pigs
- Egg Sac Trap
- Persistent Hunt
- Hedge In
Basic attacks 1
Passive pool 25
Raw game dataExactly as defined in data/classes/classes.gon
meta{2}
- nameCAT_CLASS_HUNTER_NAME
- descriptionCAT_CLASS_HUNTER_DESC
graphics{3}
- palette50
alt_animations[5]
- 0[idle, HunterIdle]
- 1[ClassToNeutral, HunterToNeutral]
- 2[ClassFromNeutral, HunterFromNeutral]
- 3[StartTurn, HunterStartTurn]
- 4[Victory, hunterVictory]
- portrait_facehunter_portrait
- attack_pool[BasicRanged_Hunter]
- ability_pool[LineShot, SpawnMaggotFriend, SpawnPooterFriend, Marked, HailOfNails, ScatterShot, BrambleShot, BearTrap, TwinShot, CrossShot, SpawnBaitTrap, BombShot, SummonBrambles, FireShot, FocusShot, Shards, TerrainWalk, Extend, ChaosShot, NeedleShot, SpikeTrap, FleaShot, WebTrap, LastHit, CupidsArrow, ArrowFlurry, HeavyShot, StakeOut, BallOfSpiders, Snipe, Diversion, ArrowSmith, TacticalRetreat, Infest, CollectPelt, SentryMode, Pheromones, SpawnTomTomFriend, ScoutMe, CraftArrow, CharmTrap, BounceShot, Picnic, SoothingShot, Vivisect, PoisonLace, SlopThePigs, SpiderInjector, PersistentHunt, Bunker]
- complicated_abilities[Extend, LastHit, StakeOut, Diversion, ScoutMe, CraftArrow, BounceShot, Vivisect, SlopThePigs, SpiderInjector, PersistentHunt]
- starter_abilities[SpawnPooterFriend, BrambleShot, SpawnBaitTrap, BearTrap, TerrainWalk, NeedleShot, ScatterShot, Marked, FleaShot, HeavyShot]
ability_groups{4}
- attack[LineShot, HailOfNails, ScatterShot, BrambleShot, TwinShot, CrossShot, BombShot, FireShot, FocusShot, ChaosShot, SpikeTrap, FleaShot, ArrowFlurry, HeavyShot, BallOfSpiders, Snipe, Infest, ScoutMe, Vivisect]
- defense[SpawnMaggotFriend, SpawnPooterFriend, BearTrap, SpawnBaitTrap, SummonBrambles, WebTrap, CupidsArrow, Diversion, SentryMode, SpawnTomTomFriend, CharmTrap, Picnic, SoothingShot, SlopThePigs, Bunker]
- move[]
- misc[Marked, Shards, Extend, NeedleShot, LastHit, TerrainWalk, StakeOut, ArrowSmith, TacticalRetreat, CollectPelt, Pheromones, CraftArrow, BounceShot, PoisonLace, SpiderInjector, PersistentHunt]
- passive_pool[TakeAim, HuntersBoon, BroodMother, TaintedMother, Quiver, SplitShot, Hazardous, ThornArrows, Traps, CatchProjectiles, TowerDefense, TrickyTraps, GravityFalls, HawkEye, Spotters, LuckSwing, Host, Sniper, RubberArrows, TalkToAnimals, AnimalControl, SleepDarts, Survivalist, Fleabag, ThrillOfTheHunt]
- complicated_passives[Hazardous, Traps, CatchProjectiles, Host, SleepDarts, Survivalist]
stat_mods{4}
- dex3
- lck2
- con-1
- spd-2
- levelup_stats[dex, spd, int]
- categoryclasses
- tierbasic