Take Aim
Gain +1 range and damage at the start of each turn. You lose this when you move.
Classes that can get it 1
Overview
- Class
- Hunter
- Group
- Hunter
- Upgrade levels
- 2
- Game ID
TakeAim
Raw game dataExactly as defined in data/passives/hunter_passives.gon
1{1}
passives{1}
TowerDefense{2}
- range1
- damage1
2{2}
- descPASSIVE_TAKEAIM2_DESC
passives{1}
TowerDefense{2}
- range2
- damage2
- namePASSIVE_TAKEAIM_NAME
- descPASSIVE_TAKEAIM_DESC
- classHunter
- categoryhunter