Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A ranged shot that heals and inflicts Charmed 1. | A ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead. |
| Damage instance › Effects › Charmed | 1 | — |
| Damage instance › Effects › Conditional Ally › Charmed | — | 1 |
| Damage instance › Effects › Conditional Ally › Cleanse | — | 0 |
| Damage instance › Effects › Else › Charmed | — | 2 |
| Graphics › Animation | throwArrow | — |
| Graphics › Particle | CharmedOverlay | — |
| Graphics › Projectile | CupidsArrowProjectile | — |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 7
- Type
- Lobbed attack
- Game ID
SoothingShot
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{3}
- nameABILITY_SOOTHINGSHOT_NAME
- descABILITY_SOOTHINGSHOT_DESC
- classHunter
graphics{3}
- projectileCupidsArrowProjectile
- animationthrowArrow
- particleCharmedOverlay
cost{2}
- infcantriptrue
- mana7
target{2}
- min_range3
- max_range5+bonus_range
damage_instance{2}
- heal10+bonus_ranged_damage
effects{1}
- Charmed1
- categoryhunter
- upgradedToSoothingShot2