Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Shoot a pebble. All enemies within 3 tiles move toward it. | Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion. |
| Damage instance › Effects › Confusion | — | 1 |
| Damage instance › Effects › Force Move Non Allies In Range Towards Tile | 3 | 4 (+1) |
| Splash damage › Effects › Conditional Not Ally › Confusion | — | 1 |
| Target › Max aoe | 3 | 4 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 4
- Damage
- 1
- Type
- Lobbed attack
- Game ID
Diversion
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{3}
- nameABILITY_DIVERSION_NAME
- descABILITY_DIVERSION_DESC
- classHunter
graphics{2}
- single_projectiletrue
- projectilePebble
cost{2}
- infcantriptrue
- mana4
target{4}
- min_range3
- max_range5+bonus_range
- max_aoe3
- aoe_restrictionsexclude_allies
damage_instance{2}
- damage1
effects{1}
- ForceMoveNonAlliesInRangeTowardsTile3
splash_damage{2}
- damage0
- typestatus_spell
- categoryhunter
- upgradedToDiversion2