Traps
Your basic attack spawns a bear trap if you shoot an empty tile.
Whenever one of your traps triggers, gain +2 DEX.
Classes that can get it 1
Overview
- Class
- Hunter
- Group
- Hunter
- Upgrade levels
- 2
- Game ID
Traps
Raw game dataExactly as defined in data/passives/hunter_passives.gon
1{1}
passives{2}
AddStatusToBasicAttack{1}
- SpawnBearTrapOnMiss1
StatusOnTriggerTrap{1}
- DexterityUp2
2{2}
- descPASSIVE_TRAPS2_DESC
passives{2}
AddStatusToBasicAttack{1}
- SpawnBearTrapOnMiss1
StatusOnTriggerTrap{2}
- Quivered1
- DexterityUp2
- namePASSIVE_TRAPS_NAME
- descPASSIVE_TRAPS_DESC
- classHunter
- categoryhunter