Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Inflict Blind 1 on each unit in an area. | Inflict Blind 2 on each unit in a larger area. |
| Damage instance › Effects › Blind | 1 | 2 (+1) |
| Target › Max aoe | 2 | 3 (+1) |
| Target › Max range | 5 | 8 (+3) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 4
- Damage
- 0
- Type
- Spell
- Game ID
BlindingLight
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatespell
meta{3}
- nameABILITY_BLINDINGLIGHT_NAME
- descABILITY_BLINDINGLIGHT_DESC
- classMedic
graphics{2}
- particleHolybeam
- animationmajormagic
cost{2}
- infcantriptrue
- mana4
target{2}
- max_range5
- max_aoe2
damage_instance{3}
- damage0
effects{1}
- Blind1
- elements[Holy]
- categorymedic
- upgradedToBlindingLight2