Chain Lightning
Shoot lightning that chains randomly to other nearby units up to 2 tiles away.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Shoot lightning that chains randomly to other nearby units up to 2 tiles away. | Shoot lightning that chains randomly to other nearby enemies up to 3 tiles away. |
| Damage instance › Effects › Arc Lightning › Enemies only | false | true |
| Damage instance › Effects › Arc Lightning › Max distance | 2 | 3 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Mage class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Mage
- Mana cost
- 7
- Damage
- 4
- Type
- Spell
- Game ID
ChainLightning
Raw game dataExactly as defined in data/abilities/mage_abilities.gon
- templatespell
meta{3}
- nameABILITY_CHAINLIGHTNING_NAME
- descABILITY_CHAINLIGHTNING_DESC
- classMage
graphics{5}
- particlenone
- use_projectiletrue
- projectileLightningBallProjectile
- lob_height1
- speed20
cost{2}
- infcantriptrue
- mana7
target{2}
- max_aoe0
- max_range4
damage_instance{3}
- damage4
effects{2}
ArcLightning{3}
- stacks100
- enemies_onlyfalse
- max_distance2
- VisualFXWaterConduct
- elements[Electric]
- categorymage
- upgradedToChainLightning2