Can Creeper
Shoots diagonally or dashes forward leaving a Fly behind.
Can only be damaged from the front.
Spawns creep.
Overview
- Group
- Minibosses
- Faction
- Enemies
- Health
- 40
- Movement
- 3
- Tag
- Blob
- Game ID
CanCreeper
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 6
- Tile Trail
- Can Shield
- Ignore Tiles
- Change Tile On Pop
- Transform On Death
- Element Immune
Abilities 3
- Double Diagonal Creepshot
- Move (Default Move)
- Can Creeper Slide
Raw game dataExactly as defined in data/characters/minibosses.gon
graphics{4}
- movieclipCanCreeper
- nameENEMY_CANCREEPER_NAME
- water_maskmedmed
- tooltipENEMY_CANCREEPER_DESC
sound{1}
alt_sounds[1]
- 0[DamageBlocked, DamageBlocked_CanCreeper]
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tagblob
- factionenemies
- typeboss
- dispersed_bonus_turns1
- movement3
- corpse_health0
- mana_regen999
- mana100
- health40
- always_triggers_trapstrue
abilities{3}
- moveDefaultMove
- attackDoubleDiagonalCreepshot
- spells[CanCreeperSlide]
passives{6}
- TileTrailCreepTile
- CanShield1
- IgnoreTiles1
- ChangeTileOnPopCreepTile
- TransformOnDeathCanCreeperOut
- ElementImmuneCreep
ai{7}
- brainPatternBrain
virtual_abilities{1}
MoveCenter{2}
- abilitymove
- move_weightsstay_near_map_center
mainturn_pattern{1}
- doattack
bonusturn_pattern{1}
- do_strict[*CanCreeperSlide, MoveCenter]
- decision_weightsdefault
- move_weightsstay_close_always_move
- auto_orientfalse
- categoryminibosses