Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 0
- Movement
- 4
- Tag
- Cat
- Variant of
- Cat (Player)
- Game ID
PlayerCat_HuskShade
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 1
- Fade Instead Of Die
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{6}
- movieclip_CAT
- shadow_size1
- namePLAYER_CAT_NAME
- projectile_spawn_offset[0.5, 0.75]
- tooltipPLAYER_CAT_DESC
- tint[0, 0, 0, 1]
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{26}
- tagcat
- factionenemies
- typecat
- base_movement4
- base_initiative0
- base_health0
- base_mana0
- base_mana_regen0
- base_health_regen0
- base_initial_mana0
- base_crit_chance0
- mana_matterstrue
- weak_threshold5
- can_be_overkilledfalse
- can_collect_coinstrue
- can_eat_foodtrue
- access_to_player_inventoryfalse
- corpse_health0
- is_player_catfalse
- can_runfalse
- exclude_from_hallucinatetrue
- uncapturabletrue
- allow_flying_effecttrue
- can_grant_extra_turnsfalse
- allow_passive_spelltransformingtrue
- force_not_familiartrue
abilities{1}
- can_get_bonustrue
passives{1}
- FadeInsteadOfDie1
ai{3}
- brainGenericBrain
- decision_weightsdefault
- move_weightskeep_distance
- variant_ofPlayerCat
- categoryenemies