Crane Game
+1 Appeal, +1 Stimulation.
House effects
| Effect | Strength | Value |
|---|---|---|
| Appeal | +1 | |
| Stimulation | +1 |
Plan a breeding room with this piece in the breeding planner.
Effect on breeding
Odds in a room with only this piece (Stimulation +1), against the same room without it.
| Odds | Without | With it | Rare version |
|---|---|---|---|
| First inherited ability | 20% | 22.5% | 25% |
| Second inherited ability | 2% | 2.5% | 3% |
| Inherited passive | 5% | 6% | 7% |
| Kitten gets the better parent's stat | 50% | 50.2% | 50.5% |
| Mutated part passed on (vs a normal one) | 50% | 50.2% | 50.5% |
- Rare versions double Comfort, Appeal, Health, Stimulation and Evolution.
Raw game dataExactly as defined in data/furniture_effects.gon
- nameFURNITURE_NAME_OBJECT_ELECTRONICS_CRANEGAME
- descFURNITURE_DESC_OBJECT_ELECTRONICS_CRANEGAME
- Appeal1
- Stimulation1