Backpack
Gain an extra consumable item at the end of each battle.
Passing it to kittens
| Stimulation | Kitten keeps this part |
|---|---|
| 0 | 50% |
| 10 | 52.4% |
| 30 | 56.5% |
When one parent has this part and the other a normal one (ignoring the small chance the part is rerolled). Same rule for every mutation.
Overview
- Slot
- Body
- Part number
- 322
- Game ID
body-322
Passive effects 1
- Status On Battle End
Raw game dataExactly as defined in data/mutations/body.gon
- descMUTATION_BODY_322_DESC
passives{1}
StatusOnBattleEnd{1}
- FindItemFromPoolconsumables
- slotbody
- number322