Math!
Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it. | Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it and gain +1 Tech. |
| Damage instance › Effects › Math › Apply To Source › Tech | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 5
- Type
- Spell
- Game ID
Math
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespell
meta{6}
- nameABILITY_MATH_NAME
- descABILITY_MATH_DESC
- classTinkerer
- type_iconmagic
- icon_shell_frameattack
- icon_damage_display?
graphics{2}
- particleBolt
- animationpointout
cost{2}
- infcantriptrue
- mana5
target{2}
- max_aoe0
- max_range5
damage_instance{4}
- raw_damage0
- show_damage_on_0true
effects{1}
Math{2}
- stacks1
- Stun1
- elements[Electric]
- categorytinkerer
- upgradedToMath2