Discharge
Spend all of your mana, then deal that much electric damage to an adjacent unit.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spend all of your mana, then deal that much electric damage to an adjacent unit. | Spend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent. |
| Damage instance › Effects › Stun | — | [1,"X*.1"] |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Tinkerer · starter
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Damage
- X
- Type
- Spell
- Game ID
Discharge
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespell
meta{4}
- nameABILITY_DISCHARGE_NAME
- descABILITY_DISCHARGE_DESC
- classTinkerer
- type_iconmagic
graphics{2}
- particleWaterConduct
- animationtapatk
cost{4}
- manaX
- infcantriptrue
- X_cant_be_zerotrue
- disallow_cost_modificationtrue
target{4}
- max_aoe0
- max_range1
- min_range1
- X_iscurrent_mana
damage_instance{2}
- damageX
- elements[Electric]
- categorytinkerer
- upgradedToDischarge2