Sourcemined
Mewgenics
CharacterVerified on build 25143593

Bone Worm

Ranged attacker.
Gains more range the taller it becomes.
Loses height when it takes damage.
Can only take 1 damage at a time when tall.
Undead.

Overview

Group
Enemies
Faction
Enemies
Health
0
Game ID
SnakeyBones

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 5

  • No Health Only Shield
  • Undead
  • Status Immunity
  • Prioritize Hit Different Targets
  • Form Changer

Abilities 8

  • Bone Worm Shot Small
  • None
  • Form Shrink Two Snakey
  • Form Shrink One Snakey
  • Form Grow Two Snakey
  • Form Grow Three Snakey
  • Form Grow Two
  • Form Grow Three
Raw game dataExactly as defined in data/characters/enemies.gon
  • graphics{4}
    • movieclipSnakeyBones
    • nameENEMY_BONEWORM_NAME
    • scale0.85
    • tooltipENEMY_BONEWORM_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{7}
    • tag[worm, skeleton]
    • auto_run_prioritystationary
    • health0
    • shield8
    • factionenemies
    • corpse_health0
    • can_be_overkilledfalse
  • abilities{3}
    • moveNone
    • attackBoneWormShotSmall
    • spells[FormShrinkTwoSnakey, FormShrinkOneSnakey, FormGrowTwoSnakey, FormGrowThreeSnakey, FormGrowTwo, FormGrowThree]
  • passives{5}
    • NoHealthOnlyShield1
    • Undead1
    • StatusImmunity[Poison, Bleed]
    • PrioritizeHitDifferentTargets1
    • FormChanger{4}
      • 1{4}
        • partial_animation_suffix1
        • uifloaters_offset1.4
        • passives{0}
          • ai{5}
            • brainPatternBrain
            • mainturn_pattern{1}
              • do_all[attack, FormGrowTwoSnakey]
            • auto_orientfalse
            • decision_weightsdefault
            • move_weightskeep_distance
        • 2{5}
          • partial_animation_suffix2
          • uifloaters_offset2.2
          • attackBoneWormShotMed
          • passives{2}
            • LimitDamage1
            • ImmediateAbilityReaction{2}
              • even_if_stunnedtrue
              • abilityFormShrinkOneSnakey
          • ai{5}
            • brainPatternBrain
            • mainturn_pattern{1}
              • do_all[attack, FormGrowThreeSnakey]
            • auto_orientfalse
            • decision_weightsdefault
            • move_weightskeep_distance
        • 3{5}
          • partial_animation_suffix3
          • uifloaters_offset3
          • attackBoneWormShotTall
          • passives{3}
            • LimitDamage1
            • ImmediateAbilityReaction{2}
              • even_if_stunnedtrue
              • abilityFormShrinkTwoSnakey
            • Tall1
          • ai{5}
            • brainPatternBrain
            • mainturn_pattern{1}
              • do_all[attack, attack]
            • auto_orientfalse
            • decision_weightsdefault
            • move_weightskeep_distance
        • initial_form1
    • ai{3}
      • brainGenericBrain
      • decision_weightsdefault
      • move_weightsstay_close
    • categoryenemies