Bone Worm
Ranged attacker.
Gains more range the taller it becomes.
Loses height when it takes damage.
Can only take 1 damage at a time when tall.
Undead.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 0
- Game ID
SnakeyBones
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 5
- No Health Only Shield
- Undead
- Status Immunity
- Prioritize Hit Different Targets
- Form Changer
Abilities 8
- Bone Worm Shot Small
- None
- Form Shrink Two Snakey
- Form Shrink One Snakey
- Form Grow Two Snakey
- Form Grow Three Snakey
- Form Grow Two
- Form Grow Three
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{4}
- movieclipSnakeyBones
- nameENEMY_BONEWORM_NAME
- scale0.85
- tooltipENEMY_BONEWORM_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{7}
- tag[worm, skeleton]
- auto_run_prioritystationary
- health0
- shield8
- factionenemies
- corpse_health0
- can_be_overkilledfalse
abilities{3}
- moveNone
- attackBoneWormShotSmall
- spells[FormShrinkTwoSnakey, FormShrinkOneSnakey, FormGrowTwoSnakey, FormGrowThreeSnakey, FormGrowTwo, FormGrowThree]
passives{5}
- NoHealthOnlyShield1
- Undead1
- StatusImmunity[Poison, Bleed]
- PrioritizeHitDifferentTargets1
FormChanger{4}
1{4}
- partial_animation_suffix1
- uifloaters_offset1.4
passives{0}
ai{5}
- brainPatternBrain
mainturn_pattern{1}
- do_all[attack, FormGrowTwoSnakey]
- auto_orientfalse
- decision_weightsdefault
- move_weightskeep_distance
2{5}
- partial_animation_suffix2
- uifloaters_offset2.2
- attackBoneWormShotMed
passives{2}
- LimitDamage1
ImmediateAbilityReaction{2}
- even_if_stunnedtrue
- abilityFormShrinkOneSnakey
ai{5}
- brainPatternBrain
mainturn_pattern{1}
- do_all[attack, FormGrowThreeSnakey]
- auto_orientfalse
- decision_weightsdefault
- move_weightskeep_distance
3{5}
- partial_animation_suffix3
- uifloaters_offset3
- attackBoneWormShotTall
passives{3}
- LimitDamage1
ImmediateAbilityReaction{2}
- even_if_stunnedtrue
- abilityFormShrinkTwoSnakey
- Tall1
ai{5}
- brainPatternBrain
mainturn_pattern{1}
- do_all[attack, attack]
- auto_orientfalse
- decision_weightsdefault
- move_weightskeep_distance
- initial_form1
ai{3}
- brainGenericBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryenemies