Sourcemined
Slay the Spire 2
Verified on build 23811903296 entries

Relics

Every relic with its rarity, who can find it and its shop price range.

296 entries
AkabekoAt the start of each combat, gain 8 Vigor.uncommonShared191–259
Alchemical CofferUpon pickup, gain 4 potion slots filled with random potions.ancientEvent—
Amethyst AubergineEnemies drop 15 additional Gold.commonShared149–201
AnchorStart each combat with 10 Block.commonShared149–201
Anchor???Start each combat with 4 Block.eventEvent—
Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.ancientEvent—
Archaic ToothUpon pickup, Transform .ancientEvent—
Art of WarIf you do not play any Attacks during your turn, gain an additional 1 Energy next turn.rareShared234–316
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.ancientEvent—
Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.commonShared149–201
Bag of PreparationAt the start of each combat, draw 2 additional cards.commonShared149–201
Beating RemnantYou cannot lose more than 20 HP in a single turn.rareShared234–316
Beautiful BraceletUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.ancientEvent—
BellowsThe first Hand you draw each combat is Upgraded.rareShared234–316
Belt BuckleWhile you have no potions, you have 2 additional Dexterity.shopShared170–230
Big HatAt the start of each combat, add 2 random Ethereal cards into your Hand.rareNecrobinder234–316
Big MushroomUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.eventEvent—
Biiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pi…ancientEvent—
Bing BongWhenever you add a card to your Deck, add one additional copy.eventEvent—
Black BloodAt the end of combat, heal 12 HP.starterEvent—
Black StarElites drop an additional Relic when defeated.ancientEvent—
Blessed AntlerGain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.ancientEvent—
Blood VialAt the start of each combat, heal 2 HP.commonShared149–201
Blood Vial???At the start of each combat, heal 1 HP.eventEvent—
Blood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn.ancientEvent—
Bone FluteWhenever Osty attacks, gain 2 Block.commonNecrobinder149–201
Bone TeaAt the start of the next X combats, Upgrade your starting hand.eventEvent—
Book of Five RingsEvery 5 cards you add to your Deck, heal 20 HP.commonShared149–201
Book Repair KnifeWhenever a non-Minion enemy dies to Doom, heal 3 HP.uncommonNecrobinder191–259
BookmarkAt the end of each turn, lower the cost of a random Retained card by 1 until played.rareNecrobinder234–316
Booming ConchAt the start of Elite combats, draw 2 additional cards and gain 1 Energy.ancientEvent—
Bound PhylacteryAt the start of your turn, Summon 1.starterNecrobinder—
Bowler HatGain 1.25%% additional Gold.uncommonShared191–259
BreadAt the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.shopShared170–230
Brilliant ScarfThe 5th card you play from your hand each turn is free.ancientEvent—
BrimstoneAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.shopIronclad170–230
Bronze ScalesStart each combat with 3 Thorns.commonShared149–201
Burning BloodAt the end of combat, heal 6 HP.starterIronclad—
Burning SticksThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.shopShared170–230
ByrdpipUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.eventEvent—
Calling BellUpon pickup, obtain a unique Curse and 3 Relics.ancientEvent—
CandelabraAt the start of your 2nd turn, gain 2 Energy.uncommonShared191–259
Captain's WheelAt the start of your 3rd turn, gain 18 Block.rareShared234–316
CauldronUpon pickup, brews 5 random potions.shopShared170–230
Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.commonShared149–201
ChandelierAt the start of your 3rd turn, gain 3 Energy.rareShared234–316
Charon's AshesWhenever you Exhaust a card, deal 3 damage to ALL enemies.rareIronclad234–316
Chemical XThe effects of your cost X cards are increased by 2.shopShared170–230
Choices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.ancientEvent—
CircletIt's a circlet.—Fallback—
ClawsUpon pickup, Transform up to 6 cards into Maul.ancientEvent—
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your Hand.rareShared234–316
Cracked CoreAt the start of each combat, Channel 1 Lightning.starterDefect—
CrossbowAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.ancientEvent—
Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.ancientEvent—
Darkstone PeriaptWhenever you obtain a Curse, raise your Max HP by 6.eventEvent—
Data DiskStart each combat with 1 Focus.commonDefect149–201
Daughter of the WindWhenever you play an Attack, gain 1 Block.eventEvent—
Delicate FrondAt the start of each combat, fill all empty potion slots with random potions.ancientEvent—
Demon TongueThe first time you lose HP on your turn, heal HP equal to the amount lost.rareIronclad234–316
Diamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.ancientEvent—
Dingy RugCard rewards can now contain Colorless cards.shopShared170–230
Distinguished CapeUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.ancientEvent—
Divine DestinyAt the start of each combat, gain 6 Stars.starterEvent—
Divine RightAt the start of each combat, gain 3 Stars.starterRegent—
Dolly's MirrorUpon pickup, obtain an additional copy of a card in your Deck.shopShared170–230
Dragon FruitWhenever you gain Gold, raise your Max HP by 1.shopShared170–230
Dream CatcherWhenever you Rest, you may add a card to your Deck.eventEvent—
DriftwoodYou may reroll each card reward once.ancientEvent—
Dusty TomeUpon pickup, obtain .ancientEvent—
EctoplasmYou can no longer gain Gold. Gain 1 Energy at the start of each turn.ancientEvent—
Electric ShrympUpon pickup, Enchant a Skill with Imbued.ancientEvent—
Ember TeaAt the start of the next X combats, gain 2 Strength.eventEvent—
Emotion ChipIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.rareDefect234–316
Empty CageUpon pickup, remove 2 cards from your Deck.ancientEvent—
Eternal FeatherFor every X cards in your Deck, heal 3 HP whenever you enter a Rest Site.uncommonShared191–259
Fencing ManualAt the start of each combat, Forge 10.commonRegent149–201
Festive PopperAt the start of each combat, deal 9 damage to ALL enemies.commonShared149–201
FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.ancientEvent—
Fishing RodEvery X normal combats, Upgrade a random card in your Deck.ancientEvent—
Forgotten SoulWhenever you Exhaust a card, deal 1 damage to a random enemy.eventEvent—
Fragrant MushroomUpon pickup, lose 15 HP and Upgrade 2 random cards.eventEvent—
Fresnel LensWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.eventShared—
Frozen EggWhenever you add a Power into your Deck, Upgrade it.rareShared234–316
Funerary MaskAt the start of each combat, add 3 Souls into your Draw Pile.uncommonNecrobinder191–259
Fur CoatUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.ancientEvent—
Galactic DustFor every 10 X spent, gain 10 Block.uncommonRegent191–259
Gambling ChipAt the start of each combat, discard any number of cards then draw that many.rareShared234–316
Game PieceWhenever you play a Power, draw 1 card.rareShared234–316
Ghost SeedStrikes and Defends gain Ethereal.shopShared170–230
GiryaYou can now gain Strength at Rest Sites. (3 times max)rareShared234–316
Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.ancientEvent—
GlitterEnchant all card rewards with Glam.ancientEvent—
Gnarled HammerUpon pickup, Enchant up to 3 Attacks with Sharp 3.shopShared170–230
Gold-Plated CablesYour rightmost Orb triggers its passive an additional time.uncommonDefect191–259
Golden CompassUpon pickup, replace the Act 2 Map with a single special path.ancientEvent—
Golden PearlUpon pickup, gain 150 Gold.ancientEvent—
GorgetAt the start of each combat, gain 4 Plating.commonShared149–201
Gremlin HornWhenever an enemy dies, gain 1 Energy and draw 1 card.uncommonShared191–259
Hand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.eventEvent—

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