Potions, ? rooms and shop prices
The hidden running chances behind a run: when the next potion drops, what an unknown room becomes, and what the shop will charge.
Potion after a fight
The chance starts at 40%, goes down 10 points every time a potion drops and up 10 points every time one doesn't, so a dry streak always ends. Elites add 12.5 points to their own roll. A dropped potion is common 65%, uncommon 25% and rare 10% of the time.
Next fight
40%
52.5% if it's an elite
- No fights logged: the run starts at 40%.
- Next fight
- 40%
- Fight +2
- 42%
- Fight +3
- 43.6%
- Fight +4
- 44.9%
- Fight +5
- 45.9%
Later fights assume regular fights and include every way the fights in between can go.
What a ? room turns into
Each "?" room first checks for a fight, then a treasure, then a shop, each with its own running chance (10%, 2% and 3% to start). Whatever comes up goes back to its starting chance and the others grow by theirs, so the longer you go without a shop, the likelier the next "?" is one. Otherwise it's an event. The chances below are for the n-th "?" room of an act, over every way the earlier ones can go.
| "?" room | Event | Fight | Shop | Treasure |
|---|---|---|---|---|
| 1st | 85% | 10% | 3% | 2% |
| 2nd | 71.1% | 19% | 5.91% | 3.96% |
| 3rd | 60.3% | 25.3% | 8.56% | 5.8% |
| 4th | 53.5% | 28.3% | 10.8% | 7.46% |
| 5th | 49.9% | 28.6% | 12.6% | 8.88% |
| 6th | 48.3% | 27.8% | 13.8% | 10% |
Assumes the running chances start fresh in the act. A profile's very first run has fixed first "?" rooms.
Shop prices
Cards
| Rarity | Price | Colourless | On sale |
|---|---|---|---|
| Common | 48–53 | 54–60 | 24–26 |
| Uncommon | 71–79 | 82–90 | 35–39 |
| Rare | 143–158 | 164–182 | 71–79 |
One card per shop is on sale at half price.
Relics and potions
| Rarity | Relic | Potion |
|---|---|---|
| Common | 149–201 | 48–53 |
| Uncommon | 191–259 | 71–79 |
| Rare | 234–316 | 95–105 |
| Shop relic | 170–230 | — |
Relics from treasure rolls are common 50%, uncommon 33%, rare 17%.
Card removal
| Removals bought | Next one | Ascension 6+ |
|---|---|---|
| 0 | 75 | 100 |
| 1 | 100 | 150 |
| 2 | 125 | 200 |
| 3 | 150 | 250 |
| 4 | 175 | 300 |
| 5 | 200 | 350 |
Gold per fight
| Fight | Gold | Ascension 3+ |
|---|---|---|
| Regular fight | 10–20 | 7–15 |
| Elite | 35–45 | 26–33 |
| Boss | 100 | 75 |
Prices vary randomly inside each range (±5% for cards and potions, ±15% for relics). Rules are on the methodology page.