Raw Beef
Instantly restores 5% health.
Overview
- Quality
- common
- Item level
- 10
- Category
- Foods
- Stack size
- 25
- Kind
- Item
- Game ID
Food_Beef_Raw
How to get it
Drops 5
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bison | Kill | 100% | 2.5 | 2–3 |
| Camel | Kill | 100% | 2.5 | 2–3 |
| Cow | Kill | 100% | 1.5 | 1–2 |
| Test Death Particles | Kill | 100% | 1.5 | 1–2 |
| Undead Cow | Kill | 100% | 1.5 | 1–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 6
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Trork Tier1 | 19.7% | 0.31 |
| Zone3 Trork Tier1 | 19.7% | 0.31 |
| Zone1 Trork Tier2 | 19.7% | 0.41 |
| Zone3 Trork Tier2 | 19.7% | 0.41 |
| Zone1 Trork Tier3 | 19.4% | 0.61 |
| Zone3 Trork Tier3 | 19.4% | 0.61 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bison | 0.4 | 4 | 100% | 100% | 100% |
| Camel | 0.4 | 4 | 100% | 100% | 100% |
| Cow | 0.7 | 6.7 | 100% | 100% | 100% |
| Test Death Particles | 0.7 | 6.7 | 100% | 100% | 100% |
| Undead Cow | 0.7 | 6.7 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Raw game dataResolved from Server/Item/Items/Food/Food_Beef_Raw.json and its parents
- qualityCommon
- level10
- categoryItems.Foods
- categories[Items.Foods]
- maxStack25
- iconIcons/ItemsGenerated/Food_Beef_Raw.png
- isBlocktrue
- hasIcontrue