Dirt
Overview
- Item level
- 10
- Category
- Soils
- Kind
- Block
- Game ID
Soil_Dirt
How to get it
Drops 16
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Cracked Mud | Mine or break | 100% | 1 | 1 |
| Dry Mud | Mine or break | 100% | 1 | 1 |
| Full Grass | Mine or break | 100% | 1 | 1 |
| Full Leafy Soil | Mine or break | 100% | 1 | 1 |
| Grass | Mine or break | 100% | 1 | 1 |
| Leafy Soil | Mine or break | 100% | 1 | 1 |
| Lush Full Grass | Mine or break | 100% | 1 | 1 |
| Lush Grass | Mine or break | 100% | 1 | 1 |
| Mud | Mine or break | 100% | 1 | 1 |
| Needled Soil | Mine or break | 100% | 1 | 1 |
| Soil Pathway | Mine or break | 100% | 1 | 1 |
| Sunny Full Grass | Mine or break | 100% | 1 | 1 |
| Sunny Grass | Mine or break | 100% | 1 | 1 |
| Thorium Ore - Dry Mud | Mine or break | 100% | 1 | 1 |
| Wet Full Grass | Mine or break | 100% | 1 | 1 |
| Wet Grass | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Cracked Mud | 1 | 10 | 100% | 100% | 100% |
| Dry Mud | 1 | 10 | 100% | 100% | 100% |
| Full Grass | 1 | 10 | 100% | 100% | 100% |
| Full Leafy Soil | 1 | 10 | 100% | 100% | 100% |
| Grass | 1 | 10 | 100% | 100% | 100% |
| Leafy Soil | 1 | 10 | 100% | 100% | 100% |
| Lush Full Grass | 1 | 10 | 100% | 100% | 100% |
| Lush Grass | 1 | 10 | 100% | 100% | 100% |
| Mud | 1 | 10 | 100% | 100% | 100% |
| Needled Soil | 1 | 10 | 100% | 100% | 100% |
| Soil Pathway | 1 | 10 | 100% | 100% | 100% |
| Sunny Full Grass | 1 | 10 | 100% | 100% | 100% |
| Sunny Grass | 1 | 10 | 100% | 100% | 100% |
| Thorium Ore - Dry Mud | 1 | 10 | 100% | 100% | 100% |
| Wet Full Grass | 1 | 10 | 100% | 100% | 100% |
| Wet Grass | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 1
Raw game dataResolved from Server/Item/Items/Soil/Dirt/Soil_Dirt.json and its parents
- level10
- categoryBlocks.Soils
- categories[Blocks.Soils]
- iconIcons/ItemsGenerated/Soil_Dirt.png
- setSoil
- isBlocktrue
- hasIcontrue