Cricket (12110000)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP |
|---|---|---|---|---|---|
| First playthrough | 5 | 15 | ×1.00 | ×1.00 | 15 |
| NG+1 | 5 | 15 | ×1.00 | ×1.00 | 15 |
| NG+2 | 6 | 18 | ×1.00 | ×1.00 | 23 |
| NG+3 | 6 | 18 | ×1.05 | ×1.05 | 30 |
| NG+4 | 6 | 19 | ×1.05 | ×1.05 | 38 |
| NG+5 | 6 | 19 | ×1.05 | ×1.05 | 45 |
| NG+6 | 6 | 20 | ×1.05 | ×1.05 | 53 |
| NG+7 | 7 | 22 | ×1.10 | ×1.10 | 68 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Vitality
- 5
- Posture
- 15
- Posture regen
- 20
- Experience
- 15
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 25
- Curse
- Immune
- Freeze
- 100