Nightjar Ninja (14506100)
Variant placed in Ashina Castle (Overrun by Shinobi)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 654 | 247 | ×2.50 | ×2.50 |
| NG+1 | 1,407 | 532 | ×3.75 | ×3.75 |
| NG+2 | 1,688 | 638 | ×3.75 | ×3.75 |
| NG+3 | 1,758 | 665 | ×3.94 | ×3.94 |
| NG+4 | 1,829 | 691 | ×3.94 | ×3.94 |
| NG+5 | 1,864 | 705 | ×3.94 | ×3.94 |
| NG+6 | 1,899 | 718 | ×3.94 | ×3.94 |
| NG+7 | 2,110 | 798 | ×4.13 | ×4.13 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Overrun by Shinobi)
- Vitality
- 654
- Posture
- 247
- Posture regen
- 30
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100