Nightjar Ninja (14600000)
Variant placed in Ashina Castle (Morning)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 471 | 180 | ×1.50 | ×1.50 |
| NG+1 | 1,507 | 576 | ×3.60 | ×3.60 |
| NG+2 | 1,808 | 691 | ×3.60 | ×3.60 |
| NG+3 | 1,884 | 720 | ×3.78 | ×3.78 |
| NG+4 | 1,959 | 748 | ×3.78 | ×3.78 |
| NG+5 | 1,997 | 763 | ×3.78 | ×3.78 |
| NG+6 | 2,034 | 777 | ×3.78 | ×3.78 |
| NG+7 | 2,260 | 864 | ×3.96 | ×3.96 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Morning)
- Vitality
- 471
- Posture
- 180
- Posture regen
- 30
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 200
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100