Barbarian
- Kind
- Class
- Hit points at level 1
- 12 + Constitution modifier
- Hit points per level
- 7 + Constitution modifier
- Hit die
- d12
- Primary ability
- Strength
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Rage
You can use the Rage feature.
Grants Rage
Unarmoured DefenceYour body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
Armour Class 10 + Dexterity + Constitution modifier
Proficiency in 2 skillsAnimal Handling, Athletics, Intimidation, Nature, Perception, Survival
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Strength saving throws · Proficiency in Constitution saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons · +2 Rage Charge
- Level 2Danger Sense
You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Advantage on Dexterity saving throws
Reckless AttackGain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you.
Grants the reaction Reckless Attack · Grants Reckless Attack
- Level 3
+1 Rage Charge
Choose a subclass
- Level 4
- Level 5Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Fast MovementMovement speed increased by 3 m while not wearing Heavy Armour.
+3 m movement speed
- Level 6
+1 Rage Charge
- Level 7Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 bonus to Initiative and can't be Surprised.
+3 Initiative · Can't be Surprised
- Level 8
- Level 9Brutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
CriticalHitExtraDice(1, MeleeWeaponAttack) · CriticalHitExtraDice(1, MeleeUnarmedAttack)
- Level 11Relentless Rage
Once per Short Rest, if you drop to 0 hit points while Enraged, you regain 1 hit points instead of being Downed.
- Level 12
+1 Rage Charge
Class resources by level
| Level | Rage Charge |
|---|---|
| 1 | 2 |
| 2 | 2 |
| 3 | 3 |
| 4 | 3 |
| 5 | 3 |
| 6 | 4 |
| 7 | 4 |
| 8 | 4 |
| 9 | 4 |
| 10 | 4 |
| 11 | 4 |
| 12 | 5 |
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 12 | 13 | 14 | 15 |
| 2 | 19 | 21 | 23 | 25 |
| 3 | 26 | 29 | 32 | 35 |
| 4 | 33 | 37 | 41 | 45 |
| 5 | 40 | 45 | 50 | 55 |
| 6 | 47 | 53 | 59 | 65 |
| 7 | 54 | 61 | 68 | 75 |
| 8 | 61 | 69 | 77 | 85 |
| 9 | 68 | 77 | 86 | 95 |
| 10 | 75 | 85 | 95 | 105 |
| 11 | 82 | 93 | 104 | 115 |
| 12 | 89 | 101 | 113 | 125 |
12 at level 1, then 7 per level, plus the Constitution modifier at every level (single-class).