Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617
Wild Magic icon

Wild Magic

Kind
Subclass
Hit points at level 1
6 + Constitution modifier
Hit die
d6
Primary ability
Charisma

Your powers come from ancient forces of chaos. They churn within you - waiting to burst free at any time.

Level progression

What this subclass adds at each Sorcerer level, from the game's progression table: what you get, what you choose.

  1. Level 1
    Tides of Chaos

    Activate to gain Advantage on your next Ability Check. Increased chance of Wild Magic surge afterwards.

    Advantage on ability checks

    Wild Magic

    Unruly magic sparks and fizzes through your veins. For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect. For barbarians, each time you rage a random magical effect will trigger.

    +1 Tides of Chaos Charge

  2. Level 6
    Bend Luck

    When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll.

    Grants Bend Luck · Grants the reaction Bend Luck · Grants the reaction Bend Luck

  3. Level 11
    Controlled Chaos

    Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic.

    Grants the reaction Controlled Chaos

Class resources by level

LevelTides of Chaos Charge
11
21
31
41
51
61
71
81
91
101
111
121

Subclass of

Spells 1

Always known or prepared

Conditions applied 1