Calling Reinforcements (Psychic Scream)
- Kind
- Debuff
- Lasts
- 2 turns
This creature's allies will appear next turn to defend it.
What it does
- Can't move
- Can't use Bonus Action
- Can't use Reaction
- Grants Psychic Resonance
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Psychic Scream · 2 turns