Flaming Sphere (variant 4)
- Kind
- Effect
- Saving throw (game tooltip)
- Dexterity
Enemies and objects within 1.5 m of the sphere at the end of their turn take 5d6 Fire damage. On a successful save, they still take half damage.
Enemies and objects within 1.5 m of the sphere at the end of their turn take 5d6 Fire damage. On a successful save, they still take half damage.