Heroism
- Kind
- Buff
- Lasts
- 10 turns
Can't be Frightened. Receives 5 temporary hit points per turn.
What it does
- Immune to Frightened effects
- When applied
- Applies Heroism for 1 turn
- Each turn
- Applies Heroism for 1 turn, at the start of each of its turns
- When it ends
- Removes Heroism
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
What applies it 3
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Heroism · 10 turns
Weapons and armour 1
Gloves of Heroism · 10 turns · while equipped · through Warding Hands
Creature and other abilities 1
- Heroism · 10 turns