Lightning Charges
- Kind
- Buff
- Lasts
- 2–3 turns, by source
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage. If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8 Lightning damage. You lose 1 charge per turn.
What it does
- +1 to attack rolls
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 5 sources
- 3 turns · 2 sources
The duration is set by whatever applies it; the counts are the sources below.
- Applying it again adds the new turns to the turns left.
What applies it 7
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 6
The Joltshooter · 2 turns · while equipped · through Electric Blood
The Sparky Points · 2 turns · while equipped · through Electric Blood
The Spellsparkler · 2 turns · while equipped · through Electric Veins
The Sparkle Hands · 2 turns · while equipped · through Conductive Strikes
The Speedy Lightfeet · 3 turns · while equipped · through Speedy Sparks
The Watersparkers · 3 turns
Other conditions 1
Crackling with Kereska's Lightning · 2 turns