Encrusted with Frost
- Kind
- Debuff
- Lasts
- 2 turns
- Saving throw (game tooltip)
- Constitution
Affected entity has Disadvantage on Dexterity Saving Throws. When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold damage and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away. Removed by Burning.
What it does
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 4 sources
The duration is set by whatever applies it; the counts are the sources below.
- Can end when another condition is applied to it, under a condition.
- Applying it again adds the new turns to the turns left.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 2
Coldbrim Hat · 2 turns · while equipped · through Coldbrim Chill
Winter's Clutches · 2 turns · while equipped
Other conditions 2
- Coated in Oil of Freezing · 2 turns
Conduit of Kereska's Ice · 2 turns
What removes it 1
Other conditions 1
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.