Mental Fatigue
- Kind
- Debuff
- Lasts
- 2 turns
Affected entity has a -1 penalty to Wisdom, Intelligence, and Charisma Saving Throws for every turn remaining. When it fails a Wisdom, Intelligence, or Charisma Saving Throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic damage and is no longer mentally fatigued.
What it does
- −1 to Intelligence saving throws
- −1 to Wisdom saving throws
- −1 to Charisma saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
- Applying it again adds the new turns to the turns left. Its effects count once per turn left: more turns, a stronger effect.
What applies it 3
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 3
Braindrain Cape · 2 turns · while equipped · through Mental Debilitation
Braindrain Gloves · 2 turns · while equipped · through Mental Interference
Ring of Mental Inhibition · 2 turns · while equipped · through Mental Inhibition