Mind Flayer Form
- Kind
- Shapeshift
- Lasts
- or until removed
Affected entity has embraced ceremorphosis and become a mind flayer.
What it does
Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.
When you bring a creature down to fewer hit points than your number of evolved Illithid Powers, it dies and all nearby creatures take 1d4 Psychic damage.
Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.
- Grants the reaction Charm
The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus.
- +proficiency bonus to attack rolls (under a condition)
- +proficiency bonus to skill check (under a condition)
When an enemy within 18 m targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell.
- Grants the reaction Psionic Dominance
When an enemy within 9 m casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level.
- Grants the reaction Psionic Backlash
You can use actions and bonus actions interchangeably.
Once per Long Rest, you can change a successful Attack Roll against a foe into a Critical Hit.
- Grants the reaction Luck of the Far Realms
- When applied
- Applies Permanent Mind Sanctuary until removed
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- until removed · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" lasts through rests.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Ceremorphosis · until removed