Phantasmal Force: Fire
- Kind
- Debuff
- Damage each turn
- 1d6 Fire (average 3.5)
Haunted by an echo of the last thing that attacked them. Takes 1d6 Fire damage each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.
How long it lasts
- Applying it again replaces the current one and restarts its duration.
Shares a stack with 12
These replace or block each other rather than adding up.
Phantasmal Force: Acid
Phantasmal Force: Bludgeoning
Phantasmal Force: Cold
Phantasmal Force: Force
Phantasmal Force: Lightning
Phantasmal Force: Necrotic
Phantasmal Force: Piercing
Phantasmal Force: Poison
Phantasmal Force: Psychic
Phantasmal Force: Radiant
Phantasmal Force: Slashing
Phantasmal Force: Thunder
Damage each turn
Average per turn
3.5
1d6 Fire, 1–6
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 3.5 |
| 2 turns | 2 | 7 |
| 3 turns | 3 | 10.5 |
Averages of the dice, before resistances; one tick per turn it lasts.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.