Wild Magic: Explosive Healing
- Kind
- Effect
- Lasts
- 5 turns
Your spells of Level 1 and higher heal all creatures in a 3 m radius for 1d4 hit points per spell slot level.
How long it lasts
- 5 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Wild Magic: Explosive Healing · 5 turns