Average damage of one cast at each character level: cantrips grow at levels 5 and 10 by the game's LevelMapValue series.Show the numbers
Character level
Damage
1
5.5
2
5.5
3
5.5
4
5.5
5
11
6
11
7
11
8
11
9
11
10
16.5
11
16.5
12
16.5
Levels
Damage
Beams
Average
1–4
1d10 Force
1
5.5
5–9
1d10 Force
2
11
10–12
1d10 Force
3
16.5
Chance to hit and damage per cast
Level 1, +3 modifier
Level 5, +4 modifier
Level 12, +5 modifier
Average damage of one cast, misses included: d20 + proficiency + spellcasting modifier against the target's AC; a natural 20 is a critical hit and doubles the dice.Show the numbers
Target AC
Level 1, +3 modifier
Level 5, +4 modifier
Level 12, +5 modifier
10
4.7
10.5
16.5
11
4.4
9.9
16.5
12
4.1
9.4
15.7
13
3.9
8.8
14.8
14
3.6
8.2
14
15
3.3
7.7
13.2
16
3
7.1
12.4
17
2.8
6.6
11.5
18
2.5
6.1
10.7
19
2.2
5.5
9.9
20
1.9
5
9.1
21
1.7
4.4
8.3
22
1.4
3.9
7.4
23
1.1
3.3
6.6
24
0.8
2.8
5.8
25
0.6
2.2
5
Caster
AC 12
AC 15
AC 18
AC 21
Level 1, +3 (attack +5)
70%
55%
40%
25%
Level 5, +4 (attack +7)
80%
65%
50%
35%
Level 12, +5 (attack +9)
90%
75%
60%
45%
Chance to hit per attack roll. Each ray or beam rolls to hit on its own; the chart adds them up.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.