Fiendish Resilience
- Level
- Action
- Cost
- Free
- Range
- 1.5 m
- Recharge
- Once per short rest
Choose a damage type and become Resistant to it. You can pick a new damage type each Short Rest.
Options when you cast it 13
| Option | Damage | Applies |
|---|---|---|
| Fiendish Resilience: Slashing | — | Fiendish Resilience: Slashing (-1 turns) |
| Fiendish Resilience: Bludgeoning | — | Fiendish Resilience: Bludgeoning (-1 turns) |
| Fiendish Resilience: Piercing | — | Fiendish Resilience: Piercing (-1 turns) |
| Fiendish Resilience: Acid | — | Fiendish Resilience: Acid (-1 turns) |
| Fiendish Resilience: Thunder | — | Fiendish Resilience: Thunder (-1 turns) |
| Fiendish Resilience: Necrotic | — | Fiendish Resilience: Necrotic (-1 turns) |
| Fiendish Resilience: Fire | — | Fiendish Resilience: Fire (-1 turns) |
| Fiendish Resilience: Lightning | — | Fiendish Resilience: Lightning (-1 turns) |
| Fiendish Resilience: Cold | — | Fiendish Resilience: Cold (-1 turns) |
| Fiendish Resilience: Psychic | — | Fiendish Resilience: Psychic (-1 turns) |
| Fiendish Resilience: Poison | — | Fiendish Resilience: Poison (-1 turns) |
| Fiendish Resilience: Radiant | — | Fiendish Resilience: Radiant (-1 turns) |
| Fiendish Resilience: Force | — | Fiendish Resilience: Force (-1 turns) |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Subclasses 1
- The Fiend (Warlock) · always known, from level 10