Water Whip
- Level
- Action
- Cost
- Action + 2 × Ki Point
- Range
- 9 m
- Roll
- Dexterity save
- Damage
- 3d10 Bludgeoning
- On a successful save
- Half damage
Possibly pulls the target towards you or knocks it Prone.
Options when you cast it 2
| Option | Damage | Applies |
|---|---|---|
| Water Whip: Pull | 3d10 Bludgeoning | Martial Arts: Unarmed Strike (1 turns) |
| Water Whip: Knock Prone | 3d10 Bludgeoning | Prone (-1 turns) |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Subclasses 1
- Way of the Four Elements (Monk) · can pick, from level 3